Diplomacy
Empire Opinions
Empire opinion represents the overall sentiment and perception that one empire holds toward another. This diplomatic factor is influenced by various actions and interactions, including treaties, alliances, trade agreements, and conflicts. A positive empire opinion can lead to stronger diplomatic ties, cooperation, and potential alliances, while a negative opinion may result in hostility, diplomatic penalties, or even open conflict. Empire opinion is a dynamic and ever-changing aspect of the game, influenced by ongoing events, strategic decisions, and the alignment of empires with similar or opposing values. Nurturing positive opinions through diplomatic gestures, trade, and cooperative actions is crucial for maintaining stable relationships and avoiding unnecessary conflicts. The opinion can effect the way people vote in the Galactic Community
Trade Agreements
These agreements typically involve the trade of specific resources, such as energy credits, minerals, or strategic resources, between the participating empires. Trade agreements can be established through diplomatic negotiations, reflecting a willingness to engage in economic cooperation and fostering positive relations between empires. The terms of a trade agreement, including the type and quantity of resources traded, can be customized based on the needs and priorities of both parties. Trade agreements contribute to economic growth, resource optimization, and diplomatic stability, allowing empires to complement each other's strengths and address resource shortages.
Migration Treaties
Migration treaties are diplomatic agreements between two empires that allow the movement of populations (pops) between them. Through these treaties, empires agree to open their borders, enabling the free movement of pops from one empire to the other. This exchange can influence the demographic makeup of the involved empires, contributing to cultural diversity, economic growth, and the overall development of both societies. Migration treaties provide benefits such as increased population growth, a more diverse workforce, and potential boosts to the unity and stability of the empires involved
Research Agreements
Research agreements are diplomatic pacts between two empires that facilitate the exchange of scientific knowledge and research progress. By entering into a research agreement, empires agree to share the findings of their scientific endeavors, boosting the rate of technological advancement for both parties. These agreements typically last for a specified duration, during which time the participating empires benefit from increased research output in the three main fields: Physics, Society, and Engineering. Research agreements can significantly accelerate technological progress, allowing empires to access advanced technologies and innovations more quickly.
Defensive Pacts
Defensive pacts are diplomatic agreements between two empires that commit both parties to come to each other's aid in the event of an external military threat. By entering into a defensive pact, empires agree to mutual defense, promising military assistance if either of them is attacked by a third party. This alliance is focused on collective security and is a way for empires to bolster their defenses against potential aggressors. Defensive pacts can enhance diplomatic relations between empires and create a more stable and secure geopolitical environment. However, entering into a defensive pact can also have strategic implications, as empires must carefully consider the potential consequences of being drawn into conflicts that might not align with their overall goals.
Federations
Federations are cooperative alliances formed by multiple empires to unite under a common banner, pooling their resources, military might, and diplomatic influence. These federations are structured entities that allow member empires to work together for mutual benefit, security, and shared goals. Within a federation, empires retain a degree of autonomy while contributing to the overall strength and capabilities of the alliance. Federations have specific rules, such as rotating leadership or decision-making processes, which vary based on the federation type. Members can collectively decide on diplomatic policies, undertake joint research projects, and coordinate military actions. Forming or joining a federation can provide diplomatic stability, shared technological advancements, and increased security against external threats.
Federation Type | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Galactic Union | −50% Cohesion loss from ethics, +60 Intel cap between members |
+25% Naval Contribution effect −50% Cohesion loss from new members President modifiers: +1 Available envoys |
+2 Unity per federation envoy +5% Trust growth per federation envoy +10% Ship speed in federation spacebr President modifiers: +1 Federation influence gain |
−50% Cohesion loss from failed votes +25% Damage to crisis ships President modifiers: +10% Diplomatic weight |
+2 Unity per federation envoy +5 Trust cap per federation envoy +25% Damage to crisis ships President modifiers: +10% Monthly unity |
Hegemony | Members cannot freely leave the federation Members can gain the Secede casus belli Reduced Centralization requirements +40 Intel cap between members |
President modifiers: −100% Naval contribution cost +1 Available envoys Non-president member modifiers: +5% Resources from jobs |
−50% Cohesion loss from new members President modifiers: Gain the Establish Hegemony wargoal Non-president member modifiers: +5% Resources from jobs |
No Migration Pact upkeep between members No Research Agreement upkeep between members President modifiers: +1 Federation influence gain Non-president member modifiers: +5% Resources from jobs |
+25% Damage to crisis ships 10% of Federation fleet size as monthly unity President modifiers: 10% of every member's diplomatic weight |
Holy Covenant | Robot empires cannot become president +10% Monthly unity +50 Intel cap between members |
+50% Cohesion per federation envoy +20% Spiritualist attraction per federation envoy +1 Culture Worker from Planetary Capital President modifiers: 25% Voting strength on Divinity of Life |
+20% Planetary ascension effect Holy Covenant trade policy President modifiers: −20% Planetary ascension cost |
+1 High Priest per tier 3 temple building +1 Priest per 25 pops with unity colony designations President modifiers: −20% Shroud delve cooldown |
+1 Unity per priest for Spiritualist empires +15% Biological growth speed −30% Robot assembly speed Non-spiritualist, non-gestalt empires have Bureaucratic buildings swapped for Temples President modifiers: +20% Edicts fund |
Martial Alliance | +100 Ship starting experience +100 Army starting experience +25% Ship build speed +50 Intel cap between members |
+25% Naval contribution effect +10% Ship speed in federation space President modifiers: −10% Claim influence cost |
+1 Admiral level cap +10% Ship fire rate President modifiers: +1 Available envoys |
+25% Naval contribution effect +25% Damage to crisis ships 10% of Federation fleet size as monthly unity |
+25% Naval contribution effect +25% Damage to crisis ships President modifiers: +10% Diplomatic weight |
Research Cooperative | Free Research Agreement with all members +50 Intel cap between members |
+5% Research speed from agreements +5% Research speed President modifiers: +1 Research alternatives |
+5% Research speed from agreements ×2 Rare tech discovery chance if other members got it President modifiers: +20% Diplomatic weight from technologies |
+5% Research speed from agreements +20% Research speed during a crisis President modifiers: +1 Available envoys |
+5% Research speed from agreements +20% Research speed during a crisis President modifiers: +1 Megastructure build capacity |
Trade League | Trade League trade policy +50 Intel cap between members |
+5% Trade value +10% Ship speed in federation space President modifiers: +1 Available envoys |
+5% Trade value +5 Trade protection President modifiers: +1 Federation influence gain |
+5% Trade value +25% Naval contribution effect President modifiers: +10% Diplomatic weight |
+5% Trade value +25% Damage to crisis ships President modifiers: +10% Trade value |
Galactic Community
The Galactic Commmunity is a significant feature that brings together various spacefaring empires in a cooperative and diplomatic forum. As empires advance in the game, they can join this community, contributing to and influencing the formation of galactic laws and resolutions. Within the Galactic Community, empires engage in debates and voting on diverse issues, ranging from economic policies to diplomatic sanctions and crisis response measures. Participation allows empires to collaborate, resolve conflicts peacefully, and collectively shape the rules that govern behavior within the galaxy. The Galactic Community serves as a means for empires to work together, fostering cooperation, and creating a more interconnected galaxy
Diplomatic Weight
Diplomatic weight is a measure of an empire's influence and significance within the broader galactic community. The diplomatic weight of an empire is influenced by various factors, including its size, economic strength, technological advancements, and overall contributions to the galactic stage. Empires with higher diplomatic weight have more influence in the Galactic Community, allowing them to propose resolutions, vote on issues, and generally assert their preferences with greater impact.
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